To be fair, Shadow of War does-for all intents and purposes-take everything Shadow of Mordor did and make it better while adding in plenty of next-level content. While we're not looking at Assassin's Creed Unity levels of facial reconstruction here, running through what should-be beautiful locations with glaring texture pop-in is far from ideal, and-though Mordor is full of frightful oddities-encountering faceless Uruk-hai is simply terrifying.and not in a good way. (Literally.) Frequent texture pop-in can also pull you out of the experience-especially when, as IGN's Dan Stapleton noticed, enemies appear with completely blank faces that take a few moments to properly pop into place. Even though the game renders in an ultra-crisp 4K resolution on capable hardware, some character models look a little rough around the edges. Shadow of War's more noticeable blemishes stem from graphical issues. While this is a minor complaint, to be sure, it would've been nice to see Shadow of War implement some sort of environmental-based system playing off each location's distinct visual vibe in order to spice up the gameplay and give each location an even more unique feel. When you peel back the differences in appearance, it's easy to see that each location functions exactly like any other, is populated with the exact same creatures, the exact same enemies, and-more or less-the exact same of everything.
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